
All robots were rigged in a way that they could animate almost any individual part that made up of the robot, ranging from springs to brake pads and all sorts of mechanical pieces one would find in various vehicles, using Mudflap as an example. That way it helped with the robots’ transformation sequences and the way how they moved. Benza added that each robot was defined by both external and internal pieces, sometimes certain parts filling out the interiors and certain animation models used in the first film were reused and revamped in the second. Since they had the same amount of time to animate everything like in Transformers but with a larger workload due to having over 40 robots, the animators had to make use of whatever they created and had. They tried to introduce more personalities into the transformation depending on the character and to work best from the camera’s point of view – Ironhide has a more forward attitude and is a veteran, hence his rather slow transformation, compared to Sideswipe’s energetic and flashy change, as well elegant and heroic for Optimus. Devastator’s combination sequence was intentionally made clumsy and dirty, as well difficult, showing off a pre-visual sequence. None of the transformations are done ahead of time and simply plugged into the shot, Benza noted.
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